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Showing posts from November, 2017

Underdark

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So The first thing that we did as a team was brain storm ideas about what game we wanted to do. I took notes for this. (sorry they are a bit messy) Then for the second meeting we were finalizing an idea and then Andrew had a really good idea about the programming of two worlds flipping and we built "Underdark" from there.  We then made a a list to keep track of everyone. and gave ourselves each nicknames.  After that came the asset list. Which I helped make.  and then Charity made the concept art for it which was awesome.  So I was put on sound design and I made up folders and started to collect sounds that would fit what we needed. Then I started working on modeling the assets. I did the bean bag first. I did the UVs and and Nicole helped me with them and the UVs for a light map since its going to be a static asset.  Then I started working on the bathtub.  Progress. I still have to do more and fix the...